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Almathera Ten Pack 2: CDPD 1
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Almathera Ten on Ten - Disc 2: CDPD 1.iso
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176-200
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190
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nethack
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een.zoo
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wield.c
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C/C++ Source or Header
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1988-07-01
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4KB
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134 lines
/* SCCS Id: @(#)wield.c 2.1 87/11/09
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
#include "hack.h"
extern struct obj zeroobj;
extern char *hcolor();
#ifdef KAA
extern boolean unweapon;
#endif
setuwep(obj) register struct obj *obj; {
setworn(obj, W_WEP);
}
dowield()
{
register struct obj *wep;
register int res = 0;
multi = 0;
#ifdef KAA
if (cantwield(u.usym)) {
pline("Don't be ridiculous!");
return(0);
}
#endif
if(!(wep = getobj("#-)", "wield"))) /* nothing */;
else if(wep == &zeroobj) {
if(uwep == 0) {
pline("You are already empty handed.");
} else if (welded(uwep))
pline("The %s welded to your hand!",aobjnam(uwep,"are"));
else {
setuwep((struct obj *) 0);
res++;
pline("You are empty handed.");
}
} else if(uwep == wep)
pline("You are already wielding that!");
else if(welded(uwep))
pline("The %s welded to your hand!",
aobjnam(uwep, "are"));
/* Prevent wielding a cockatrice in pack when not wearing gloves KAA*/
else if (!uarmg && wep->otyp == DEAD_COCKATRICE) {
pline("You wield the dead cockatrice in your bare hands.");
pline("You turn to stone ...");
killer="dead cockatrice";
done("died");
} else if(uarms && wep->otyp == TWO_HANDED_SWORD)
pline("You cannot wield a two-handed sword and wear a shield.");
else if(wep->owornmask & (W_ARMOR | W_RING))
pline("You cannot wield that!");
else {
setuwep(wep);
res++;
if(welded(uwep))
pline("The %s %s to your hand!",
aobjnam(uwep, "weld"),
(uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
else prinv(uwep);
}
#ifdef KAA
if(res && uwep)
unweapon = (uwep->otyp >= BOW || uwep->otyp <= BOOMERANG) ?
TRUE : FALSE;
#endif
return(res);
}
corrode_weapon(){
if(!uwep || uwep->olet != WEAPON_SYM) return; /* %% */
if(uwep->rustfree)
pline("Your %s not affected.", aobjnam(uwep, "are"));
else if (uwep->spe > -6) {
pline("Your %s!", aobjnam(uwep, "corrode"));
uwep->spe--;
} else pline("Your %s quite rusted now.", aobjnam(uwep, "look"));
}
chwepon(otmp,amount)
register struct obj *otmp;
register amount;
{
register char *color = (amount < 0) ? "black" : "green";
register char *time;
if(Hallucination) color=hcolor();
if(!uwep || uwep->olet != WEAPON_SYM) {
strange_feeling(otmp,
(amount > 0) ? "Your hands twitch."
: "Your hands itch.");
return(0);
}
if(uwep->otyp == WORM_TOOTH && amount > 0) {
uwep->otyp = CRYSKNIFE;
pline("Your weapon seems sharper now.");
uwep->cursed = 0;
return(1);
}
if(uwep->otyp == CRYSKNIFE && amount < 0) {
uwep->otyp = WORM_TOOTH;
pline("Your weapon looks duller now.");
return(1);
}
/* there is a (soft) upper limit to uwep->spe */
if(amount > 0 && uwep->spe > 5 && rn2(3)) {
pline("Your %s violently %s for a while and then evaporate%s.",
aobjnam(uwep,"glow"),Hallucination ? hcolor() : "green",
plur(uwep->quan));
while(uwep) /* let all of them disappear */
/* note: uwep->quan = 1 is nogood if unpaid */
useup(uwep);
return(1);
}
if(!rn2(6)) amount *= 2;
time = (amount*amount == 1) ? "moment" : "while";
pline("Your %s %s for a %s.",
aobjnam(uwep, "glow"), color, time);
uwep->spe += amount;
if(amount > 0) uwep->cursed = 0;
return(1);
}
int
welded(obj) register struct obj *obj; {
return(obj && obj == uwep && obj->cursed &&
(obj->olet == WEAPON_SYM || obj->otyp == HEAVY_IRON_BALL ||
obj->otyp == CAN_OPENER || obj->otyp == PICK_AXE));
}